Military 101 – So you want to take provinces

Military 101 is a series of articles from Crab Sensei Eoin “HidaO-Win” Burke. Beginning with the basics and working through some of the concepts and mechanics involved in playing the Military game in L5R, it aims to turn us all into talented armchair generals. 

“So you want to take provinces”

The Basics

Legend of the Five Rings is a game of many victory conditions but by far the most common is the Military Victory. Achieved when you destroy all of your opponent’s provinces, the Military Victory has won more tournaments than any other victory condition. However for new players it can be very difficult to wrap your head around the high risk gameplay that characterises the military game. This series of articles aims to explain the basics of military play and the common and uncommon tactics you will need to utilise to win. Continue reading

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Mental Meta 3: Imma Let You Finish

By Rory Heffernan

When people see the word ‘meta’ they too often think it just applies to the card choices you can make for your deck. This series will instead look at ways by which you can improve the way you think about the game in an attempt to get an advantage over your opponent.

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The Final Lesson: Picking Targets for The Shadowed Estate of the Scorpion

This article will go through some of the standard cards to name with the SH ability, information that will be helpful for people adjusting to or learning Ivory Edition. As you play more games you will learn what hurts your deck in particular and thus get a better idea of what you need to worry about, but for now this will give you assistance in your early games.

Although this article is primarily focused on actions to name with The Shadowed Estate, it can also serve as a primer for players to get an idea of some of the more commonly Strategy cards in the environment, as well as key cards in Clan-specific decks. Continue reading

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The Imperial Histories Review by Matt Tyler

Imperial Histories: Scorpion Review
(or Why Should I Pay $40 For This?)

“I’m not gonna pick it up. It’s a GM book.”

You’d be suprised how often I hear this about any book, for any game system, that doesn’t specifically say “Players Handbook” on it. In todays economy I can understand that sentiment, really I can. I myself am a gamer on a budget, and being an active player of four role-playing games, two collectible card games, and two minitatures games, let me tell you it’s hard to find the money for some things among that many games.

So why would a player wish to pick up Imperial Histories for the L5R 4th Edition Role-Playing Game? Well, let’s look at the product itself. It’s M.S.R.P.’d at $39.99, which for a sourcebook is kind of high for some gamers. It is hardcover like all other 4th Edition books, which is a plus for modern gamers who have come out of the era of soft-cover sourcebooks. The binding is well done and sturdy. The paper quality is top-notch, print is easy to read, and the artwork is stellar, using material from CCG sources from the card games history giving new players an immersive experience, and veteran players a true feeling for the settings described. A few spelling and grammar mistakes can be found, but not enough to be over detrimental to the reading.

A top quality book in construction and presentation, while recognized by players as a high quality they look for, we all know that the meat of the subject is what they want. The application of what’s inside is what players truly wish to have, and will determine if a book is worth picking up. So what is included in this book that would draw players of the Scorpion Clan towards it’s pages?

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Mental Meta 2: Every Day I’m Shuffling

When people see the word ‘meta’ they too often think it just applies to the card choices you can make for your deck. This series will instead look at ways by which you can improve the way you think about the game in an attempt to get an advantage over your opponent.

Foreword
This article analyses shuffling techniques and estimates deck order after shuffling. If, after shuffling a deck, you know the location (accurately or otherwise) of any card or card type in a deck (yours or your opponent’s), it is your duty as a player to reshuffle or ask your opponent to reshuffle the deck as that knowledge is cheating. All estimates here are for example purposes only.
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EE Scorpion Previews II: Electric Boogaloo

Once again we’ve been honoured with the latest Scorpion previews. We’re putting them up as a batch on the frontpage as that should get around the issues we had last time.

Enjoy!

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EE Previews: Scorpion Strongholds

Today is the day the Scorpion Stronghold Design Diary went up on www.L5R.com, and you can read that here.

This post will give a quick rundown of the Strongholds, and the decks we’re expecting to be running out of them. Continue reading

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The Great Clans Review: Scorpion by Matt Tyler

The Great Clans Review: Scorpion

This is the second book I’ve done a review for from the L5R RPG line-up, and I figured I’d do something a bit more different with this one. With Emerald Empire I gave a run-down of one of the schools shown in the Scorpion chapter, this time I’d like to look at the full chapter itself.

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Second City Scans


With Second City getting an early release at Gencon, I decided to take this opportunity to steal Eoin Burke’s playset and scan cards I’ve been reliably informed aren’t already around somewhere on the internet.

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RPG Adventure- Dark Subtlety

This week I have the pleasure of hosting a adventure written by our very own Matt Tyler.

In the southern plains of the Scorpion lands, the governor of a lonely city celebrates his son’s Gempukku. Is it an honest celebration, or a mask for something more subtle?

Dark Subtlety is an adventure for 4 to 6 Rank 1 characters using the 4th Edition Legend of the Five Rings rules, and is intended to introduce players to the many situations they may find themselves in in future adventures.

Download here- Dark Subtlety

Make sure to post on our forums and give Matt some feedback so we can convince him to make this a regular thing.

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